AI Insights · Timothy · October 2022
Top 5 Unicorn Games on Android in Australia Q3 2022
In Q3 2022, the top unicorn-themed games on Android in Australia displayed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.
In Q3 2022, the top unicorn-themed games on the Android platform in Australia showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed overview of their metrics, sourced from Sensor Tower.
My Little Pony: Harmony Quest from Budge Studios experienced fluctuations in both revenue and active users. Weekly revenue saw a peak of $148 in early August before dropping to $30 later in the month, and then rising again to $133 by the end of September. Weekly downloads were relatively stable, ranging from 181 to 286 throughout the quarter. Active users started at 623 and saw a slight decline, ending the quarter at 572.
Kpopsies - Hatch Baby Unicorns by TutoTOONS showed a consistent trend in weekly downloads, maintaining figures between 818 and 1111. Weekly revenue peaked at $122 in late July but saw a significant drop to $14 in mid-September before recovering to $77 by the end of the quarter. Active users remained robust, starting at 3693 and ending at 4147.
My Baby Unicorn - Pony Care, also from TutoTOONS, had a varied performance in weekly downloads, with a low of 323 in early August and a high of 923 in early July. Revenue was modest, peaking at $32 in early August. Active users showed a slight decline from 6319 at the start of the quarter to 5971 by the end.
Unicorn Games for 2+ Year Olds by IDZ Digital Private Limited had minimal revenue activity, with a peak of $24 in late August. There were no notable downloads or active user data available for this game during the quarter.
Unicorn Run: Horse Dash Games from SOCEM saw a gradual increase in weekly revenue, peaking at $43 in late September. Weekly downloads fluctuated, with a high of 99 in early September and a low of 46 in early August. Active users saw a slight decline from 150 at the start of the quarter to 126 by the end.
For more detailed insights into the performance of these games, visit Sensor Tower.